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Chestnut Diplomacy 1902

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[11:18:55 PM] joey: DIPLOMACY
[11:19:01 PM] mike²: DIPLOMACY?
[11:19:06 PM] joey: intense
[11:19:10 PM] mike²: I KNOW

That best sums up how last weeks diplomacy worked out. Going into the game had me on edge. I was worried about how things worked out. Because of the placement of the players, I only had to worry about three of the other nations: Turkey, Italy and Germany. Only up until that point Germany and England had been in a very strong alliance playing against my Austro-Hungarian/Russian alliance, and England was still a big threat to Russia.

Luckily the map worked out so that Turkey was no help to anyone else. Only it seems that he doesn't want to lose. Pity.

Italy ceased to exist as a national entity. He was a in at the beginning of 1902 and in an even worse position by the end of the Spring turn.

I was really interested to see what England would do. He appeared to be working with both France and Germany. I knew his eastern front would be occupied in Russia, but the rest of his military power had no where to go but into his allies territories. If he was to try and move more navies west he would end up too spread out like Russia. So when he decided to move into two of Germany's territories I knew the game just got interesting.

Diplomacy_map-1902

Chestnut Diplomacy 1901

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Today is Wednesday. That means tomorrow night is Diplomacy night once again. At this point in the week I can hardly contain my excitement. I would have mentioned it last Thursday but I was considering mentioning at the same time how Grey's Anatomy was amazing, and take that you whiney faggots. That would have been a little rude, even for me, so I decided against it. Then I went and caused a whole boatload of drama and as a result I've been avoiding parts of the internet since.

Last week's round was a whole lot of fun. I was there early because I couldn't wait to start (which really shouldn't be a surprise). The one thing I learned last week is that human players tend to change their plans based on what's going on. This differs from the computer players I was used to playing against because computer players, after a certain point, get to be pretty predictable. It makes perfect sense, but it's something you forget about.

As a result I didn’t charge into Italy like I had planned. I had originally planned on moving an army into Rome on top of the Army in Naples (which is hard to explain, but was totally do-able at the time). Now as a result I'm down a supply center (Rome) and a whole year behind in advancing my plan.

This is what the map looks like in our "Winter" period before Spring and Fall 1902 which will be tomorrow. Expect an exciting update tomorrow.

Diplomacy_map-1901

Chestnut Diplomacy 1900

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Last night my floor started the first round of the game Diplomacy. For those of you who are like me and had never heard of it before, Diplomacy is like a more advanced version of risk. Instead of relying on army numbers and dice rolls Diplomacy is based strictly on strategy. It's also played with 7 countries (France, England, Germany, Italy, Austria-Hungary, Russia and Turkey) and the map is only Europe. So you can imagine that things get interested really quickly.

Since hearing about the game early last year, I found myself a copy of the computer version to try and figure out how to play. So any of you that know me know I went into the game with hopes for what would come of the first turn. I'd like to just say that playing against human opponents as opposed to a computer is MUCH more exhilarating. Well, it was either the human opponents or the Pirates of the Caribbean soundtrack that I requested playing in the background (holy crap that shit gets your blood pumping).

At this point I already know that talking about the game wouldn't be of much interest to anyone who hasn't played it. So what I will tell you is that we've only played one round and there's already been a serious amount of attacks against other players. What will get more exciting is when the betrayal really starts.

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